Dungeon, Players, Enemies & Loot
This is the first dungeon in an original campaign using the Pathfinder guidelines. the Level Design was made from scratch but the enemies are from the player handbook and the characters were also made using that :)
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created early 2020
Late stage iterations
There were more iterations before this but I knew I wanted points of interest with the warm corridor and the dragon skeleton.
Additionally, the players were supposed to engage in combat but also have to solve situations peacefully.
They would have had a hard time with the mimick, had they tried an outright attack.
Before
Very crowded & confusing
This layout gives inexperienced players too little guidance. There was a huge risk that the already weak party would split up, making them meet their demise separately.
The left path does have a hidden door at the end, just like the final design, but if the party split up, there would be no way it could be opened from the other side as they would have no means of communicating.
All in all, the left path was either full of backtracking or simply a frustrating dead end.
Optimized the path
Cut out the left path and added the hidden treasure room behind the skeleton instead. Changed position of the mimick so the interaction with it would be forced, whether the players decided to attack it or not.
They chose to talk to it and immediately tried to adopt it.