My Work
Game Development Projects
S4G School for Games
Project Roles & Experience
Since I went to the S4G School for Games, I was part of one 10-week game project per semester. Find the catalogue down below :)
All of these projects taught me a lot about all areas, soft and hard skills, of Game Development, whether there was a finished product at the end or not.
S4G Finals
Actionable Documentation for a whole development team, covering a new boss design of Hades
For my final thesis I designed a late-game boss for the game Hades by Supergiant Games, as well as creating the documentation for an entire development team with focus on tailoring the documents to the needs and requirements of the different departments involved in building said boss feature.
Click the title or button to visit the wiki page!
Another piece from my finals, where we had to create a feature design for an retro or boomer-shooter.
I chose Quake, and gave the player a crossbow that deals heavy knock-back can nail enemies to the wall, giving them plenty of strategic gameplay possibilities along the way
Click the title or button to view the document!