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My Work

Game Development Projects

Games & Projects: Image

S4G School for Games

Project Roles & Experience

Since I went to the S4G School for Games, I was part of one 10-week game project per semester. Find the catalogue down below :)
All of these projects taught me a lot about all areas, soft and hard skills, of Game Development, whether there was a finished product at the end or not.

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3rd semester

Out of the Box

Vision Keeping
Game Design Lead
Engine & Implementation support
Narrative Design
Tech Art support
Production & Team Management support
Marketing support & Ubisoft contact

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2nd semester

Space Garden

Production
Team Management
Vision Keeping
Feature Design
System Design
Narrative

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1st semester

Kr'Haken

Team Management
Production
System Design
Level Design
2D Assets & Animation
Implementation

Games & Projects: CV

S4G Finals

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Actionable Documentation for a whole development team, covering a new boss design of Hades

For my final thesis I designed a late-game boss for the game Hades by Supergiant Games, as well as creating the documentation for an entire development team with focus on tailoring the documents to the needs and requirements of the different departments involved in building said boss feature.

Click the title or button to visit the wiki page!

Another piece from my finals, where we had to create a feature design for an retro or boomer-shooter.

I chose Quake, and gave the player a crossbow that deals heavy knock-back can nail enemies to the wall, giving them plenty of strategic gameplay possibilities along the way

Click the title or button to view the document!

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Games & Projects: Features

Personal & Portfolio Projects

Games & Projects: Services

Pokémon Travel Pals

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Pathfinder Dungeon

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